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57 Game Reviews

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Excellent game, even with the difficulty.

I've noticed everyone complaining about the extreme amount of difficulty of the AI. And i can agree, it's a tough game, but it makes it much more interesting. It would be a lot less fun if you just sailed through each level without a scratch. You're going to lose a LOT more times, but that makes winning all the sweeter. Sure there's going to be a few levels that make you rage quit, but it's not impossible. This game needs skill, and a lot of luck.

My suggestions would be a little bit more health, to make the fights more worth while and entertaining, or perhaps more health pick ups. I timed some of my deaths, one only took 4.7 seconds. Granted i was in between two red barrels, but again, sometimes you get lucky, or a lot of bad luck.

Awesome game, looking forward to modifications and or a sequel!

Great concept, overly frustrating

The physics are amazing, along with the bonuses that can be applied. The two main concerns i have are:

- Several times, when attempting to knock a ball away, specifically in the death arena, the ball would stick to mine, loop around, and keep on going in the direction i was preventing it from going.

- The red balls, or boss balls, need a little bit more forewarning...several times, again in the death arena, i hardly noticed the red line indicating there was one coming until i notice my little health bar blip to nothing. Game ova.

Other than that, this is really a fun game.

Unbalanced, unfun.

Level 13 is where the annoyance began. The first half of the game started out fine. Easily avoided enemy fire, boss battles were a challenge. Suddenly, an onslaught of ships that gives me roughly 14 seconds of gameplay before i watch my little spacecraft helplessly bombarded. What happened...?

The option to reshuffle the points around is a bonus, but hardly useful. Visuals, quite interesting, but the overall gameplay is just...redundant, and suddenly a rage filled scream-at-my-monitor fest. Tweak it a little if you can...

Joelasticot responds:

The difficulty spikes up after boss battles because new enemies start to spawn, and they last until the next boss. If you can get through the first few levels following a boss, you can easily clear the next ones with a few new upgrades.

OH SNAP. THAT'S FRESH.

DAM DUDE, THIS GAME IS SWEET.

OH MAN, I MADE LIKE, SO MANY FACES.

An interesting concept, with delightful music.

10'd.

Kevin responds:

Shudda fieved it.

Half baked.

Like it has been said before, this game is not ready. A few bumps here and there. As for the difficulty, well...playing it on "Mortal" let me fight for about, 4 minutes, before dying.

I'm sure you recognize these errors already. And as for the medals...rather pointless for a near impossible game.

Still, i'll keep trying, and hope for the best in progress.

More frustrating than fun.

The graphics are good, and the game play is unique, but this needs some serious work. First off, the sliding of the character is too much. Of the one hundred times that i played, and failed, less than half of those deaths were from sliding off the edge. The screen moves up too fast as well. The few seconds that i spent adjusting my character to the right position to jump, game over.

This is one of those games that, it's just too hard to be any fun.

I-smel responds:

Yeah I think I actually will reduce it.

Very good, but dull.

Great game overall. The physics are fun, and the puzzles are interesting. However, the usage of exploding mines was a bit excessive. Some level were beyond frustrating, because of that little nudge that pushed the ball to far. It would be better if instead of exploding things, perhaps stationary objects, like blocks or buildings that you have to bounce off of.

Also, it would be interesting to see some upgrades, or special abilities for the line. Such as the ball sticking to it, or making the ball levitate. Stuff that will keep the game interesting.

Amazing!

Yes! I love the steel bricks! Excellent addition. And the punishment ball thingy is awesome! Graphics and physics engine is perfect, and the mute button is a nice plus (music gets annoying, so i listen to my own stuff)

Excellent work! This game is perfect!

Excellent game!

Very unique with the ability to draw lines to connect. The timing is a little quick, but it offers a nice challenge to the game. The amount of colors was a nice added touch too. It got pretty tough after having to weave through 7 colors.

Overall, a very good game. I'll be playing this one for a long time.

MaxManning responds:

I'm glad to hear that Elios! Thanks for checking it out.

Great game!

I love the sounds effects. It gives the game an ominous feeling to it, like i'm playing with bricks that weight tons!

The physics engine is amazing. I love/hate when i get a big tower going, and the whole thing crumbles with a deafening BOOM.

If you plan on making another, i would suggest making bricks that look like steel contruction equipment. and/or add smoke and dust effects for when it falls apart.

Camera/Attention whore.

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